Surely you have already thought about creating your own texture pack for Minecraft. One of the biggest problems is the start. This is because most people don’t know where to find textures as a template for their pack. This problem has now been solved with the release of the original Default texture pack. The official textures of the game were converted into a resource pack. As a result, you can now download all blocks, items, and sounds, and use them as a template for your own texture pack.
After the first paragraph, you will notice that our article is about a very unusual topic. Up to now, there was nothing similar on the internet. If you are looking for a normal pack with cool graphics, you should continue your search on our website. The Default texture pack is only suitable for you if you want to create your own textures.
Of course, everything you already know from Vanilla Minecraft is included. This contains all current assets with sounds.
Default pack is compatible with these Minecraft versions: 1.20 – 1.19.4 – 1.19.3 – 1.19.2 – 1.19.1 – 1.19 – 1.18.2 – 1.18.1 – 1.18 – 1.17.1 – 1.17 – 1.16.5 – 1.16 – 1.15.2 – 1.15 – 1.14.4 – 1.14 – 1.13.2 – 1.13 – 1.12.2 – 1.12 – 1.11.2 – 1.11 – 1.10.2 – 1.10 – 1.9.4 – 1.9 – 1.8.9 – 1.8 – 1.7.10


Default Texture Pack Download
Normally the installation tutorial follows at this point. In this case, a tutorial is not necessary because you don’t want to install the Default texture pack in Minecraft. This is because the pack is already installed by default in the game. That’s why you will be told here about image editing programs that will help you to create your own pack.
Basically, you have to decide whether you want to spend money or not. Consequently, you have the choice between the free programs Gimp and Paint.net or the paid software Photoshop. Our team uses Paint.net almost all the time, as it contains all the necessary features for pixel blocks and items. So for the beginning, we recommend the free options.
Maybe you already have some experience in image editing and you are already an advanced user. If so, you probably already use the professional Photoshop program. After all, you know best whether you are a beginner or an advanced image editor.
Download Default Texture Pack
Java Edition:
[1.19.4] Download Default Texture Pack
[1.19.3] Download Default Texture Pack
[1.19.2] Download Default Texture Pack
[1.19.1] Download Default Texture Pack
[1.19] Download Default Texture Pack
[1.18.X] Download Default Texture Pack
[1.17.X] Download Default Texture Pack
[1.16.X] Download Default Texture Pack
[1.15.X] Download Default Texture Pack
[1.14.X] Download Default Texture Pack
[1.13.X] Download Default Texture Pack
[1.12.X – 1.11.X] Download Default Texture Pack
[1.10.X – 1.9.X] Download Default Texture Pack
[1.8.X] Download Default Texture Pack
Yo so the chests, signs and beds are invisible so like… can u fix it or something
i love this
Why is this version too old although I downloaded 1.19.3 (the most recent version) ?
The creator has set the wrong pack_format in the MCMETA file. You can change the value from 11 to 12 to fix the incompatibility message. However, this is not absolutely necessary, because the pack also works with the pack_format 11 without any problems.
yoo thank you my dude
lol
Why is there no spawn egg for the allay and other certain mobs? There are some but a lot are missing from the BE pack.
A number of the newer entities don’t have their own dedicated spawn egg textures. Instead, they all reference the same 2 images, a base and overlay texture, and in each entity’s client-side file there is defined a color for the base and overlay.
For example, the Alley:
“`json
{
“format_version”: “1.8.0”,
“minecraft:client_entity”: {
“description”: {
“identifier”: “minecraft:allay”,
. . .
“spawn_egg”: {
“base_color”: “#00daff”,
“overlay_color”: “#00adff”
}
}
}
}
“`
And then with older entities, such as Zombies:
“`json
{
“format_version”: “1.10.0”,
“minecraft:client_entity”: {
“description”: {
“identifier”: “minecraft:zombie”,
. . .
“spawn_egg”: {
“texture”: “spawn_egg”,
“texture_index”: 12
}
}
}
}
“`
All of this is fully configurable through resource packs, and can be done for both Vanilla and Custom entities. You can also define custom texture definitions in `item_textures.json` to use as your entity spawn eggs should you wish to. It’s all fairly obvious how it’s done when you look at it.
Where can i find the sounds folder? i looked where it normally is but cant find it
Awesome
cool
Where we can found “sound” pls!!
Well, obviously, you cant
you can but thats only in 1.15+ versions