Default Texture Pack (Template) 1.20, 1.20.4 → 1.19.4

Author Mojang
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  • Default
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The Default texture pack, also known as the “vanilla” pack, is the standard texture pack for Minecraft. It is the first texture pack that players encounter when they start playing the game because it’s pre-installed and it serves as a template for creating custom textures. It was initially created by Markus “Notch” Persson, the creator of Minecraft, and has been updated and refined by Mojang and Microsoft, the companies that now own the game.

Certainly, you may have contemplated creating your own texture pack for Minecraft. One of the major challenges lies in the beginning stage, as many players are unaware of where to source textures as a foundation for their pack. However, this predicament has been resolved with the release of the original Default texture pack by some community members. The official textures of the game have been exported into a resource pack, enabling users to obtain and utilize all blocks, items, and sounds as a template for their custom texture pack.

All in all, the Default texture pack is an excellent starting point for creating custom packs. Many players enjoy creating their textures for Minecraft, either to personalize their game or to share with others on our website. The default resource pack provides a solid foundation for these efforts, with clear, easy-to-understand textures that can be modified or replaced. This allows players to experiment with different textures and create unique, customized graphics for Minecraft that reflect their own preferences.

In general, the first step for creating a resource pack involves deciding whether you want to spend money or not. For example, you can install the free programs Gimp and Paint.net or the paid software Photoshop. Our team primarily utilizes Paint.net due to its comprehensive set of features for pixel blocks and items. Hence, we suggest starting with the free options. You may have prior experience with image editing. If this is the case, you may already utilize the professional program, Photoshop.

ABOUT PROJECT

Default was published on May 17, 2009 and is compatible with these Minecraft versions: 1.21 – 1.20.5 – 1.20.4 – 1.20.3 – 1.20.2 – 1.20.1 – 1.20 – 1.19.4 – 1.19.3 – 1.19.2 – 1.19.1 – 1.19 – 1.18.2 – 1.18.1 – 1.18 – 1.17.1 – 1.17 – 1.16.5 – 1.16.4 – 1.16.3 – 1.16 – 1.15.2 – 1.15 – 1.14.4 – 1.14 – 1.13.2 – 1.13 – 1.12.2 – 1.12 – 1.11.2 – 1.11 – 1.10.2 – 1.10 – 1.9.4 – 1.9 – 1.8.9 – 1.8 – 1.7.10 – 1.7.2


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124 Comments

  1. For some reason, even though I downloaded the 1.20.4 folder and am using 1.20.4, my game is telling me that it was made for an older version of minecraft. So every time I open the game it says in big red letters and my background is now grey instead of the usual panning of a scenery. I’m quite annoyed by this, I can play the game normally, but my home screen background is broken and it’s annoying to have a pop up every time I want to play.

    Reply
    • It looks like you need to update the pack.mcmeta file in the texture pack to match Minecraft 1.20.4.

      Quick fix:
      1. Open “pack.mcmeta” with a text editor.
      2. Find “pack_format” and update its value to the one for 1.20.4 (22). (You might want to check the correct pack_format value online.)

      Reply
    • The leaf textures in the block folder are usually grayscale, the color is something the game adds on top as you play. I’ve never done it myself, but I believe you can edit the leaf texture to shift the color, or edit the foliage.png item in the color map folder. An easier option is finding a texture pack that changes the leaf colors and copying those into your texture pack.

      If the leaf color isn’t showing up in game, that’s a whole other problem I don’t know how to fix.

      Reply
  2. I am making my own texture pack, and I need to know where to source the sounds from, but the default texture pack doesn’t have the sounds folder in it. Where can I find the source to implement into my own pack?

    Reply
    • The creator has set the wrong pack_format in the MCMETA file. You can change the value from 11 to 12 to fix the incompatibility message. However, this is not absolutely necessary, because the pack also works with the pack_format 11 without any problems.

      Reply
    • A number of the newer entities don’t have their own dedicated spawn egg textures. Instead, they all reference the same 2 images, a base and overlay texture, and in each entity’s client-side file there is defined a color for the base and overlay.

      For example, the Alley:
      “`json
      {
      “format_version”: “1.8.0”,
      “minecraft:client_entity”: {
      “description”: {
      “identifier”: “minecraft:allay”,
      . . .
      “spawn_egg”: {
      “base_color”: “#00daff”,
      “overlay_color”: “#00adff”
      }
      }
      }
      }
      “`

      And then with older entities, such as Zombies:
      “`json
      {
      “format_version”: “1.10.0”,
      “minecraft:client_entity”: {
      “description”: {
      “identifier”: “minecraft:zombie”,
      . . .
      “spawn_egg”: {
      “texture”: “spawn_egg”,
      “texture_index”: 12
      }
      }
      }
      }
      “`

      All of this is fully configurable through resource packs, and can be done for both Vanilla and Custom entities. You can also define custom texture definitions in `item_textures.json` to use as your entity spawn eggs should you wish to. It’s all fairly obvious how it’s done when you look at it.

      Reply
      • Ok, but it says this ”As a result, you can now download all blocks, items, and **SOUNDS**, and use them as a template for your own texture pack.” But thank you!

        Reply